The Great Net Spellbook! Version 3, June 21st 1991. ======================================================================== Cantrips ======================================================================== Compass (Divination) Range: Special Components: V Duration: 2 rounds per level Casting Time: 1 Area of Effect: One glowing arrow, 1" long Saving Throw: None This cantrip causes a glowing arrow to appear where indicated by the caster. It is a light green colour, and points directly north. Will work underground, as well as on sea, and is not affected by lodestones (magnets). ------------------------------------------------------------------------ Jamye's Appearing Ink (Alteration) Reversible Range: Touch Components: V, M Duration: Special Casting Time: 1 Area of Effect: Special Saving Throw: None This cantrip turns a small amount of ink (up to one pint) into water. The ink remains clear and colourless until it dries, at which time it reverts to its normal state. The material component is the ink itself. The reverse, Jamye's Disappearing Ink, turns up to a pint of water into an inky liquid that evaporates like water, leaving no trace when it dries. ------------------------------------------------------------------------ Pitch (Evocation) Range: 0 Components: V Duration: 2 rounds Casting Time: 1 Area of Effect: Caster Saving Throw: None This cantrip sounds a perfectly-tuned note from out of nowhere. The note is centered on the caster, and can be heard from a distance of 20 feet. Things that block normal noise (walls, curtains, Silence 15' Radius, etc.) block this as well. This spell is useful for tuning instruments "by ear", or with the help of a Tune cantrip. It is also slightly disturbing to those around the caster, as any single note would be if held out for two rounds. To cast this cantrip, the bard must speak out loud the name of the note he wishes to hear, such as "Middle C", "B Flat", or "Quarter-step above the first F Sharp above High C". ------------------------------------------------------------------------ Silvadel's Magic Feather (Enchantment) Range: 10' Components: V, S, M Duration: Concentration Casting Time: 1 Area of Effect: One feather Saving Throw: None This spell simply allows the caster to control a feather. This is very useful for writing things secretly, or for tickling someone. It is related to the Unseen servant spell... The material component for this spell is a feather. It lasts until concentration is broken. ------------------------------------------------------------------------ Stepping Stones (Evocation) Range: 0 Components: V, S Duration: 1/10 round per level Casting Time: 1 Area of Effect: 4 spheres, 1' diameter each Saving Throw: None This cantrip creates 4 spheres of force approximately 1' in diameter. They can be place anywhere within 20' of each other, and last approximately 1/10 round per level of the caster. Magical combat of just about any sort will destroy these very useful discs so try not to use them in combat. ------------------------------------------------------------------------ Tune (Alteration) Reversible Range: 0 Components: V or M Duration: Instantaneous Casting Time: 1 Area of Effect: 5-foot radius sphere Saving Throw: None With this cantrip, the bard can bring one note of an instrument in tune with either a hummed note, the equivalent note played by a second instrument (in which case the component of the spell is that other instrument, which is obviously not consumed in the casting; what good would that do?), or the result of a preceding Pitch cantrip (q.v.). The one note will end up perfectly in tune with the reference note. As many instruments as are in the area of effect can be brought into tune at once. A well-Tuned instrument (with two or more Tuned notes) has the effect of making the bard's songs more melodious and enjoyable; this has the game effects of reducing the saving throws of hostile creatures vs. the bard's mood-altering story telling by 1, as well as making the bard's morale-boosting song affect the listeners for half again as long (i.e. one and a half rounds per level) as it usually does. Too many notes perfectly Tuned on an instrument, however, will have a negative effect on other bards in the area, who will realise that the Tuned instrument has been magically altered to sound so perfect. For each note above one that the instrument has been Tuned, the hostile bard personally gets a +1 to his saving throw vs. the playing bard's friendly effects. Although the Tuning is instantaneous, the effects of the cantrip last for a while. In perfect conditions (humidity on the low side, comfortable temperature, no rough handling), the instrument will stay Tuned for a week. In less than perfect conditions (typical adventuring abuse, for example), the instrument will have to be re-Tuned every day. If the instrument is taken apart for storage, such as flutes or other woodwinds are, the instrument will have to be re-Tuned every time it is reassembled. The reverse of this cantrip, Untune, causes one note of the specified instrument to become horribly out of tune. It also has the side effect of turning the caster's hands a brilliant red for one turn after the cantrip is cast, unfortunately. ------------------------------------------------------------------------ Umbrella (Abjuration) Range: 0 Components: V, S Duration: 1 hour per level Casting Time: 1 Area of Effect: Caster Saving Throw: None As with all cantrips this one can be very useful though not very powerful. It manifests itself as a field of force that resembles an umbrella. It lasts for up to one hour per level of caster as a maximum though if the concentration of the caster is broken for more than 1 minute it will fade away. It actually does have some form and is "worth" 6 hit points though only magical weapons will affect it. ------------------------------------------------------------------------ Vision (Alteration) Range: 0 Components: V, S Duration: 1 turn Casting Time: 1 Area of Effect: Caster Saving Throw: None Allows the caster to see things in the distance up to three times better for the duration of this spell. It will also allow him to see things more clearly as they appear to be only one third of the distance from them. It does cause some problems though with trying to see things close up. The spell duration may be ended at any time. ------------------------------------------------------------------------